flash连连看源码(flash连接)
本文目录一览:
谁能帮个忙?注释一下 flash连连看代码
这是比较老的AS1代码了,破解出的代码不完整,希望提供原来的连连看swf文件
求连连看原码(flash,低级一点的)
呵呵flash连连看源码,看来你要把分数给我啦。
这里有教程和下载。
还有一个flash连连看源码:
连连看的代码(基本算法)加了部分注释
import java.awt.*;
import java.awt.event.*;
public class lianliankan implements ActionListener
{
static String s="no"; //用来纪录点击按钮的信息
int x0=0,y0=0,x=0,y=0,n1=0,n2=0; //用来纪录按钮的位置信息
Frame f,f1;
Button b1,b2,b3,b4,b5,b6,b7,b8,b9,b10; //用比较笨的方法添加了
Button b11,b12,b13,b14,b15,b16,b17,b18; //30个按钮来实现游戏界面
Button b19,b20,b21,b22,b23,b24,b25; //可以用数组实现flash连连看源码,这是本人
Button b26,b27,b28,b29,b30,bc; //学java时,入门的联系,所以
Button b,ba,br,bt1,bt2; //有些东西很业余!!嘻嘻
Panel p1,p2,p3;
TextField t; //用来显示一些随机信息,方法是下面的guli().
Label l;
int d[][]={ //用来和界面的按钮建立映射关系
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0}
};
public static void main(String[] args)
{
lianliankan t=new lianliankan();
t.suiji();
t.go();
}
public void actionPerformed(ActionEvent e) //再来一次按钮的响应事件。
{
int d[][]={
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0}
};
this.d=d;
suiji();
f.setVisible(false);
f1.setVisible(false);
s="no";
go();
}
public void go()//初始化界面
{
l=new Label("亲爱的玩家,");
f=new Frame("连连看");
t=new TextField();
p2=new Panel();
p1=new Panel();
p3=new Panel();
bc=new Button("退出");
br=new Button("重列");
b=new Button();
b1=new Button(String.valueOf(d[1][1]));
b2=new Button(String.valueOf(d[1][2]));
b3=new Button(String.valueOf(d[1][3]));
b4=new Button(String.valueOf(d[1][4]));
b5=new Button(String.valueOf(d[1][5]));
b6=new Button(String.valueOf(d[2][1]));
b7=new Button(String.valueOf(d[2][2]));
b8=new Button(String.valueOf(d[2][3]));
b9=new Button(String.valueOf(d[2][4]));
b10=new Button(String.valueOf(d[2][5]));
b11=new Button(String.valueOf(d[3][1]));
b12=new Button(String.valueOf(d[3][2]));
b13=new Button(String.valueOf(d[3][3]));
b14=new Button(String.valueOf(d[3][4]));
b15=new Button(String.valueOf(d[3][5]));
b16=new Button(String.valueOf(d[4][1]));
b17=new Button(String.valueOf(d[4][2]));
b18=new Button(String.valueOf(d[4][3]));
b19=new Button(String.valueOf(d[4][4]));
b20=new Button(String.valueOf(d[4][5]));
b21=new Button(String.valueOf(d[5][1]));
b22=new Button(String.valueOf(d[5][2]));
b23=new Button(String.valueOf(d[5][3]));
b24=new Button(String.valueOf(d[5][4]));
b25=new Button(String.valueOf(d[5][5]));
b26=new Button(String.valueOf(d[6][1]));
b27=new Button(String.valueOf(d[6][2]));
b28=new Button(String.valueOf(d[6][3]));
b29=new Button(String.valueOf(d[6][4]));
b30=new Button(String.valueOf(d[6][5]));
p3.setLayout(null);
p1.setSize(250,300);
p2.setSize(100,40);
p3.setSize(300,30);
t.setSize(60,30);
l.setSize(70,30);
p1.setLayout(new GridLayout(6,5));
p1.setBackground(Color.pink);
p1.setLocation(100,100);
p2.setLocation(0,400);
p3.setLocation(50,50);
t.setLocation(230,2);
l.setLocation(150,2);
bc.setLocation(0,40);
br.setLocation(0,100);
f.add(p1);
f.add(p2);
f.add(p3);
p3.add(l);
p3.add(t);
p2.add(bc);
p2.add(br);
p1.add(b1);
p1.add(b2);
p1.add(b3);
p1.add(b4);
p1.add(b5);
p1.add(b6);
p1.add(b7);
p1.add(b8);
p1.add(b9);
p1.add(b10);
p1.add(b11);
p1.add(b12);
p1.add(b13);
p1.add(b14);
p1.add(b15);
p1.add(b16);
p1.add(b17);
p1.add(b18);
p1.add(b19);
p1.add(b20);
p1.add(b21);
p1.add(b22);
p1.add(b23);
p1.add(b24);
p1.add(b25);
p1.add(b26);
p1.add(b27);
p1.add(b28);
p1.add(b29);
p1.add(b30);
f.pack();
f.setBounds(280,100,500,450);
f.setResizable(false);
f.setVisible(true);
bc.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
ex();
}
});
br.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
chonglie();
}
});
b1.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(1,1,b1);
}
});
b2.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(1,2,b2);
}
});
b3.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(1,3,b3);
}
});
b4.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(1,4,b4);
}
});
b5.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(1,5,b5);
}
});
b6.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(2,1,b6);
}
});
b7.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(2,2,b7);
}
});
b8.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(2,3,b8);
}
});
b9.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(2,4,b9);
}
});
b10.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(2,5,b10);
}
});
b11.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(3,1,b11);
}
});
b12.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(3,2,b12);
}
});
b13.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(3,3,b13);
}
});
b14.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(3,4,b14);
}
});
b15.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(3,5,b15);
}
});
b16.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(4,1,b16);
}
});
b17.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(4,2,b17);
}
});
b18.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(4,3,b18);
}
});
b19.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(4,4,b19);
}
});
b20.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(4,5,b20);
}
});
b21.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(5,1,b21);
}
});
b22.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(5,2,b22);
}
});
b23.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(5,3,b23);
}
});
b24.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(5,4,b24);
}
});
b25.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(5,5,b25);
}
});
b26.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(6,1,b26);
}
});
b27.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(6,2,b27);
}
});
b28.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(6,3,b28);
}
});
b29.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(6,4,b29);
}
});
b30.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
wei(6,5,b30);
}
});
}
public void ex() //退出界面,可用diolog来实现有模式的类型,更加符合
{
f1=new Frame("游戏作业");
f1.setLayout(new GridLayout(1,1));
bt1=new Button("确定退出");
bt2=new Button("再来一局");
f1.add(bt1);
f1.add(bt2);
f1.pack();
f1.setBounds(400,250,90,60);
f1.setResizable(false);
f1.show();
f1.setVisible(true);
bt1.addMouseListener(new MouseAdapter(){
public void mouseClicked(MouseEvent e)
{
System.exit(0);
}
});
bt2.addActionListener(this);
}
public void suiji() //产生随机数,来填充游戏界面对应的数组的各个位置
{
int m,n,k=0,k1,k2,k3;
for(m=1;m=15;m++)
{
k1=(int)(Math.random()*25+1);
for(n=1;n=2;n++)
{
k2=(int)(Math.random()*6+1);
k3=(int)(Math.random()*5+1);
while(d[k2][k3]!=0 k!=30)
{
k2=(int)(Math.random()*6+1);
k3=(int)(Math.random()*5+1);
}
this.d[k2][k3]=k1;
k++;
}
}
}
public void guli() //随机信息
{
int l=0;
t.setText("");
l=(int)(Math.random()*10);
System.out.println(l);
switch(l)
{
case 1:
t.setText("好!加油!");
break;
case 3:
t.setText("你真棒!");
break;
case 5:
t.setText("加快速度!");
break;
case 6:
t.setText("不错啊!");
break;
case 8:
t.setText("加油吧!");
break;
case 9:
t.setText("够聪明!");
break;
default:
break;
}
}
public void chonglie() //重列方法
{
int save[],i,j,n=0,k2,k3,k;
int d[][]={
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0},
{0,0,0,0,0,0,0}
};
save=new int[30];
for(n=0;n30;n++)
save[n]=0; //定义一个数组来保存当前的每个按钮位置上的信息
n=0;
for(i=0;i=6;i++)
for(j=0;j=5;j++)
{
if(this.d[i][j]!=0)
{
save[n]=this.d[i][j];
n++;
}
}
n=n-1;
this.d=d;
while(n=0) //产生随机位置,放置按钮
{
k2=(int)(Math.random()*6+1);
k3=(int)(Math.random()*5+1);
while(d[k2][k3]!=0)
{
k2=(int)(Math.random()*6+1);
k3=(int)(Math.random()*5+1);
}
this.d[k2][k3]=save[n];
n--;
}
f.setVisible(false);
s="no"; //这里一定要将按钮点击信息归为初始
go();
ling();
}
public void ling() //将数组中为零的成员对应的按钮消去
{ //用按钮类型的数组实现会简化得多,
if(d[1][1]==0)
b1.setVisible(false);
if(d[1][2]==0)
b2.setVisible(false);
if(d[1][3]==0)
b3.setVisible(false);
if(d[1][4]==0)
b4.setVisible(false);
if(d[1][5]==0)
b5.setVisible(false);
if(d[2][1]==0)
b6.setVisible(false);
if(d[2][2]==0)
b7.setVisible(false);
if(d[2][3]==0)
b8.setVisible(false);
if(d[2][4]==0)
b9.setVisible(false);
if(d[2][5]==0)
b10.setVisible(false);
if(d[3][1]==0)
b11.setVisible(false);
if(d[3][2]==0)
b12.setVisible(false);
if(d[3][3]==0)
b13.setVisible(false);
if(d[3][4]==0)
b14.setVisible(false);
if(d[3][5]==0)
b15.setVisible(false);
if(d[4][1]==0)
b16.setVisible(false);
if(d[4][2]==0)
b17.setVisible(false);
if(d[4][3]==0)
b18.setVisible(false);
if(d[4][4]==0)
b19.setVisible(false);
if(d[4][5]==0)
b20.setVisible(false);
if(d[5][1]==0)
b21.setVisible(false);
if(d[5][2]==0)
b22.setVisible(false);
if(d[5][3]==0)
b23.setVisible(false);
if(d[5][4]==0)
b24.setVisible(false);
if(d[5][5]==0)
b25.setVisible(false);
if(d[6][1]==0)
b26.setVisible(false);
if(d[6][2]==0)
b27.setVisible(false);
if(d[6][3]==0)
b28.setVisible(false);
if(d[6][4]==0)
b29.setVisible(false);
if(d[6][5]==0)
b30.setVisible(false);
}
public void wei(int w1,int w2,Button bz) //判断并纪录每次点击按钮的信息
{ //当两次的按钮相同才能消去
if((s.trim()).equals("no"))
{
s=b1.getLabel();
x0=w1;
y0=w2;
n1=d[x0][y0];
b=bz;
x=w1;
y=w2;
n2=d[x][y];
ba=bz;
}
else
{
x0=x;
y0=y;
n1=d[x0][y0];
b=ba;
x=w1;
y=w2;
n2=d[x][y];
ba=bz;
if(n1==n2 ba!=b)
{
xiao();
}
}
}
public void xiao() //这里是整个游戏最重要的部分,就是判断两个按钮在信息
{ //相同的情况下能不能消去。仔细分析,不一条条注释
int i=0, j=0,n=0,k=0;
if((x0==x (y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)(y0==y))) //相邻的情况
{
ba.setVisible(false);
b.setVisible(false);
guli();
s="no";
d[x0][y0]=0;
d[x][y]=0;
}
else
{
for (j=0;j7;j++ ) //两个按钮按行分析,看能否消去
{
if (d[x0][j]==0)
{
if (yj)
{
for (i=y-1;i=j;i-- )
{
if (d[x][i]!=0)
{
k=0;
break;
}
else
{
k=1;
}
}
if (k==1)
{
if (y0j)
{
for (i=y0-1;i=j ;i-- )
{
if (d[x0][i]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
if (y0j)
{
for (i=y0+1;i=j ;i++)
{
if (d[x0][i]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
}
}
if (yj)
{
for (i=y+1;i=j ;i++ )
{
if (d[x][i]!=0)
{
k=0;
break;
}
else
{
k=1;
}
}
if (k==1)
{
if (y0j)
{
for (i=y0-1;i=j ;i-- )
{
if (d[x0][i]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
if (y0j)
{
for (i=y0+1;i=j ;i++)
{
if (d[x0][i]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
}
}
if (y==j )
{
if (y0j)
{
for (i=y0-1;i=j ;i-- )
{
if (d[x0][i]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
if (y0j)
{
for (i=y0+1;i=j ;i++)
{
if (d[x0][i]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
}
}
if (k==2)
{ if (x0==x)
{
b.setVisible(false);
ba.setVisible(false);
guli();
s="no";
k=0;
d[x0][y0]=0;
d[x][y]=0;
}
if (x0x)
{
for (n=x0;n=x-1;n++ )
{
if (d[n][j]!=0)
{
k=0;
break;
}
if(d[n][j]==0 n==x-1)
{
b.setVisible(false);
ba.setVisible(false);
guli();
s="no";
k=0;
d[x0][y0]=0;
d[x][y]=0;
}
}
}
if (x0x)
{
for (n=x0;n=x+1 ;n-- )
{
if (d[n][j]!=0)
{
k=0;
break;
}
if(d[n][j]==0 n==x+1)
{
b.setVisible(false);
ba.setVisible(false);
guli();
s="no";
k=0;
d[x0][y0]=0;
d[x][y]=0;
}
}
}
}
}
for (i=0;i8;i++ ) //按列分析,看能不能消去
{
if (d[i][y0]==0)
{
if (xi)
{
for (j=x-1;j=i ;j-- )
{
if (d[j][y]!=0)
{
k=0;
break;
}
else
{
k=1;
}
}
if (k==1)
{
if (x0i)
{
for (j=x0-1;j=i ;j-- )
{
if (d[j][y0]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
if (x0i)
{
for (j=x0+1;j=i;j++ )
{
if (d[j][y0]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
}
}
if (xi)
{
for (j=x+1;j=i;j++ )
{
if (d[j][y]!=0)
{
k=0;
break;
}
else
{
k=1;
}
}
if (k==1)
{
if (x0i)
{
for (j=x0-1;j=i ;j-- )
{
if (d[j][y0]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
if (x0i)
{
for (j=x0+1;j=i ;j++ )
{
if (d[j][y0]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
}
}
if (x==i)
{
if (x0i)
{
for (j=x0-1;j=i ;j-- )
{
if (d[j][y0]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
if (x0i)
{
for (j=x0+1;j=i ;j++ )
{
if (d[j][y0]!=0)
{
k=0;
break;
}
else
{
k=2;
}
}
}
}
}
if (k==2)
{
if (y0==y)
{
b.setVisible(false);
ba.setVisible(false);
guli();
s="no";
k=0;
d[x0][y0]=0;
d[x][y]=0;
}
if (y0y)
{
for (n=y0;n=y-1 ;n++ )
{
if (d[i][n]!=0)
{
k=0;
break;
}
if(d[i][n]==0 n==y-1)
{
b.setVisible(false);
ba.setVisible(false);
guli();
s="no";
k=0;
d[x0][y0]=0;
d[x][y]=0;
}
}
}
if (y0y)
{
for (n=y0;n=y+1 ;n--)
{
if (d[i][n]!=0)
{
k=0;
break;
}
if(d[i][n]==0 n==y+1)
{
b.setVisible(false);
ba.setVisible(false);
guli();
s="no";
k=0;
d[x0][y0]=0;
d[x][y]=0;
}
}
}
}
}
}
}
}
求“连连看”flash在线小游戏的源代码
把你的邮箱留下 我给你源文件 我这没有falsh软件 打不开 给你源文件
绝对使你满意 有四个不同的 flash 源文件 打开即可看到AS代码
求AS3.0制作的flash小游戏连连看的源文件
百度来的,希望能帮到你
as3.0-------------数字连连看的实现
这里用到2个文件,.fla和.ActionScripte。这两个文件一定要放在同一个文件夹下
第一:创建一个名为LMC的ActionScripte文件,代码如下:
package
{
import flash.display.MovieClip;
import flash.text.TextField;
import flash.display.Sprite;
import flash.events.MouseEvent;
public class LMC extends MovieClip
{
public function LMC(str:String):void
{
init(str);
}
private function init(str:String):void
{
txt.mouseEnabled = false;
txt.selectable = false;
txt.text = str;
this.addEventListener(MouseEvent.MOUSE_OUT,out);
this.addEventListener(MouseEvent.MOUSE_OVER,over);
}
private function out(evt:MouseEvent):void
{
}
private function over(evt:MouseEvent):void
{
}
}
}
第二:创建一个.fla文件(文件名我这里是lianliankan,随个人习惯),在舞台创建2个文本其中动态文本的实例名为“num”,
第三,新建元件名为LMC的影片剪辑,里面创建三个图层,背景第四帧只要改一下颜色为蓝色就行了,至于代码层都为 stop();
第四,打开库,右击LMC-----链接-----链接属性的类名改为:LMC,其他不变-----确定
第五,回到舞台,创建一个代码图层,如图:
第六,代码如下:
import LMC;//导入LMC类
var num_i:uint = 0;
var lmc:LMC;//缓存用的
var arr:Array=new Array();
var c:Array=new Array();
var left:uint = 0;
var top:uint = 0;
for (var i:uint=0; i102; i++)
{
var a:LMC = new LMC(String(Math.floor(Math.random() * 50)));
if (left+a.width550)
{
left = 0;
top += a.height;
}
a.x = left;
a.y = top;
left += a.width;
addChild(a);
arr.push(a);
a.addEventListener(MouseEvent.MOUSE_DOWN,dian);
a.addEventListener(MouseEvent.MOUSE_OVER,over);
a.addEventListener(MouseEvent.MOUSE_OUT,out);
}
function out(evt:MouseEvent):void
{
evt.currentTarget.txt.textColor = 0x0000ff;
}
function over(evt:MouseEvent):void
{
evt.currentTarget.txt.textColor = 0xff0000;
}
function dian(evt:MouseEvent):void
{
evt.currentTarget.gotoAndPlay(2);
if ((evt.currentTarget as LMC)==lmc)
{
return;
}
if (lmc==null)
{
lmc = evt.currentTarget as LMC;
}
else
{
if (lmc.txt.text == evt.currentTarget.txt.text)
{
num_i += 2;
num.text = String(num_i);
removeChild(lmc);
removeChild((evt.currentTarget as LMC));
lmc = null;
}
else
{
evt.currentTarget.gotoAndPlay(1);
lmc.gotoAndPlay(1);
lmc = null;
}
}
}