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flash连连看源码(flash连接)

hacker2022-07-12 19:01:22分类1073
本文目录一览:1、谁能帮个忙?注释一下flash连连看代码2、

本文目录一览:

谁能帮个忙?注释一下 flash连连看代码

这是比较老的AS1代码了,破解出的代码不完整,希望提供原来的连连看swf文件

求连连看原码(flash,低级一点的)

呵呵flash连连看源码,看来你要把分数给我啦。

这里有教程和下载。

还有一个flash连连看源码

连连看的代码(基本算法)加了部分注释

import java.awt.*;

import java.awt.event.*;

public class lianliankan implements ActionListener

{

static String s="no"; //用来纪录点击按钮的信息

int x0=0,y0=0,x=0,y=0,n1=0,n2=0; //用来纪录按钮的位置信息

Frame f,f1;

Button b1,b2,b3,b4,b5,b6,b7,b8,b9,b10; //用比较笨的方法添加了

Button b11,b12,b13,b14,b15,b16,b17,b18; //30个按钮来实现游戏界面

Button b19,b20,b21,b22,b23,b24,b25; //可以用数组实现flash连连看源码,这是本人

Button b26,b27,b28,b29,b30,bc; //学java时,入门的联系,所以

Button b,ba,br,bt1,bt2; //有些东西很业余!!嘻嘻

Panel p1,p2,p3;

TextField t; //用来显示一些随机信息,方法是下面的guli().

Label l;

int d[][]={ //用来和界面的按钮建立映射关系

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0}

};

public static void main(String[] args)

{

lianliankan t=new lianliankan();

t.suiji();

t.go();

}

public void actionPerformed(ActionEvent e) //再来一次按钮的响应事件。

{

int d[][]={

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0}

};

this.d=d;

suiji();

f.setVisible(false);

f1.setVisible(false);

s="no";

go();

}

public void go()//初始化界面

{

l=new Label("亲爱的玩家,");

f=new Frame("连连看");

t=new TextField();

p2=new Panel();

p1=new Panel();

p3=new Panel();

bc=new Button("退出");

br=new Button("重列");

b=new Button();

b1=new Button(String.valueOf(d[1][1]));

b2=new Button(String.valueOf(d[1][2]));

b3=new Button(String.valueOf(d[1][3]));

b4=new Button(String.valueOf(d[1][4]));

b5=new Button(String.valueOf(d[1][5]));

b6=new Button(String.valueOf(d[2][1]));

b7=new Button(String.valueOf(d[2][2]));

b8=new Button(String.valueOf(d[2][3]));

b9=new Button(String.valueOf(d[2][4]));

b10=new Button(String.valueOf(d[2][5]));

b11=new Button(String.valueOf(d[3][1]));

b12=new Button(String.valueOf(d[3][2]));

b13=new Button(String.valueOf(d[3][3]));

b14=new Button(String.valueOf(d[3][4]));

b15=new Button(String.valueOf(d[3][5]));

b16=new Button(String.valueOf(d[4][1]));

b17=new Button(String.valueOf(d[4][2]));

b18=new Button(String.valueOf(d[4][3]));

b19=new Button(String.valueOf(d[4][4]));

b20=new Button(String.valueOf(d[4][5]));

b21=new Button(String.valueOf(d[5][1]));

b22=new Button(String.valueOf(d[5][2]));

b23=new Button(String.valueOf(d[5][3]));

b24=new Button(String.valueOf(d[5][4]));

b25=new Button(String.valueOf(d[5][5]));

b26=new Button(String.valueOf(d[6][1]));

b27=new Button(String.valueOf(d[6][2]));

b28=new Button(String.valueOf(d[6][3]));

b29=new Button(String.valueOf(d[6][4]));

b30=new Button(String.valueOf(d[6][5]));

p3.setLayout(null);

p1.setSize(250,300);

p2.setSize(100,40);

p3.setSize(300,30);

t.setSize(60,30);

l.setSize(70,30);

p1.setLayout(new GridLayout(6,5));

p1.setBackground(Color.pink);

p1.setLocation(100,100);

p2.setLocation(0,400);

p3.setLocation(50,50);

t.setLocation(230,2);

l.setLocation(150,2);

bc.setLocation(0,40);

br.setLocation(0,100);

f.add(p1);

f.add(p2);

f.add(p3);

p3.add(l);

p3.add(t);

p2.add(bc);

p2.add(br);

p1.add(b1);

p1.add(b2);

p1.add(b3);

p1.add(b4);

p1.add(b5);

p1.add(b6);

p1.add(b7);

p1.add(b8);

p1.add(b9);

p1.add(b10);

p1.add(b11);

p1.add(b12);

p1.add(b13);

p1.add(b14);

p1.add(b15);

p1.add(b16);

p1.add(b17);

p1.add(b18);

p1.add(b19);

p1.add(b20);

p1.add(b21);

p1.add(b22);

p1.add(b23);

p1.add(b24);

p1.add(b25);

p1.add(b26);

p1.add(b27);

p1.add(b28);

p1.add(b29);

p1.add(b30);

f.pack();

f.setBounds(280,100,500,450);

f.setResizable(false);

f.setVisible(true);

bc.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

ex();

}

});

br.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

chonglie();

}

});

b1.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(1,1,b1);

}

});

b2.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(1,2,b2);

}

});

b3.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(1,3,b3);

}

});

b4.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(1,4,b4);

}

});

b5.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(1,5,b5);

}

});

b6.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(2,1,b6);

}

});

b7.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(2,2,b7);

}

});

b8.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(2,3,b8);

}

});

b9.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(2,4,b9);

}

});

b10.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(2,5,b10);

}

});

b11.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(3,1,b11);

}

});

b12.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(3,2,b12);

}

});

b13.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(3,3,b13);

}

});

b14.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(3,4,b14);

}

});

b15.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(3,5,b15);

}

});

b16.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(4,1,b16);

}

});

b17.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(4,2,b17);

}

});

b18.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(4,3,b18);

}

});

b19.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(4,4,b19);

}

});

b20.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(4,5,b20);

}

});

b21.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(5,1,b21);

}

});

b22.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(5,2,b22);

}

});

b23.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(5,3,b23);

}

});

b24.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(5,4,b24);

}

});

b25.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(5,5,b25);

}

});

b26.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(6,1,b26);

}

});

b27.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(6,2,b27);

}

});

b28.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(6,3,b28);

}

});

b29.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(6,4,b29);

}

});

b30.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

wei(6,5,b30);

}

});

}

public void ex() //退出界面,可用diolog来实现有模式的类型,更加符合

{

f1=new Frame("游戏作业");

f1.setLayout(new GridLayout(1,1));

bt1=new Button("确定退出");

bt2=new Button("再来一局");

f1.add(bt1);

f1.add(bt2);

f1.pack();

f1.setBounds(400,250,90,60);

f1.setResizable(false);

f1.show();

f1.setVisible(true);

bt1.addMouseListener(new MouseAdapter(){

public void mouseClicked(MouseEvent e)

{

System.exit(0);

}

});

bt2.addActionListener(this);

}

public void suiji() //产生随机数,来填充游戏界面对应的数组的各个位置

{

int m,n,k=0,k1,k2,k3;

for(m=1;m=15;m++)

{

k1=(int)(Math.random()*25+1);

for(n=1;n=2;n++)

{

k2=(int)(Math.random()*6+1);

k3=(int)(Math.random()*5+1);

while(d[k2][k3]!=0 k!=30)

{

k2=(int)(Math.random()*6+1);

k3=(int)(Math.random()*5+1);

}

this.d[k2][k3]=k1;

k++;

}

}

}

public void guli() //随机信息

{

int l=0;

t.setText("");

l=(int)(Math.random()*10);

System.out.println(l);

switch(l)

{

case 1:

t.setText("好!加油!");

break;

case 3:

t.setText("你真棒!");

break;

case 5:

t.setText("加快速度!");

break;

case 6:

t.setText("不错啊!");

break;

case 8:

t.setText("加油吧!");

break;

case 9:

t.setText("够聪明!");

break;

default:

break;

}

}

public void chonglie() //重列方法

{

int save[],i,j,n=0,k2,k3,k;

int d[][]={

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0},

{0,0,0,0,0,0,0}

};

save=new int[30];

for(n=0;n30;n++)

save[n]=0; //定义一个数组来保存当前的每个按钮位置上的信息

n=0;

for(i=0;i=6;i++)

for(j=0;j=5;j++)

{

if(this.d[i][j]!=0)

{

save[n]=this.d[i][j];

n++;

}

}

n=n-1;

this.d=d;

while(n=0) //产生随机位置,放置按钮

{

k2=(int)(Math.random()*6+1);

k3=(int)(Math.random()*5+1);

while(d[k2][k3]!=0)

{

k2=(int)(Math.random()*6+1);

k3=(int)(Math.random()*5+1);

}

this.d[k2][k3]=save[n];

n--;

}

f.setVisible(false);

s="no"; //这里一定要将按钮点击信息归为初始

go();

ling();

}

public void ling() //将数组中为零的成员对应的按钮消去

{ //用按钮类型的数组实现会简化得多,

if(d[1][1]==0)

b1.setVisible(false);

if(d[1][2]==0)

b2.setVisible(false);

if(d[1][3]==0)

b3.setVisible(false);

if(d[1][4]==0)

b4.setVisible(false);

if(d[1][5]==0)

b5.setVisible(false);

if(d[2][1]==0)

b6.setVisible(false);

if(d[2][2]==0)

b7.setVisible(false);

if(d[2][3]==0)

b8.setVisible(false);

if(d[2][4]==0)

b9.setVisible(false);

if(d[2][5]==0)

b10.setVisible(false);

if(d[3][1]==0)

b11.setVisible(false);

if(d[3][2]==0)

b12.setVisible(false);

if(d[3][3]==0)

b13.setVisible(false);

if(d[3][4]==0)

b14.setVisible(false);

if(d[3][5]==0)

b15.setVisible(false);

if(d[4][1]==0)

b16.setVisible(false);

if(d[4][2]==0)

b17.setVisible(false);

if(d[4][3]==0)

b18.setVisible(false);

if(d[4][4]==0)

b19.setVisible(false);

if(d[4][5]==0)

b20.setVisible(false);

if(d[5][1]==0)

b21.setVisible(false);

if(d[5][2]==0)

b22.setVisible(false);

if(d[5][3]==0)

b23.setVisible(false);

if(d[5][4]==0)

b24.setVisible(false);

if(d[5][5]==0)

b25.setVisible(false);

if(d[6][1]==0)

b26.setVisible(false);

if(d[6][2]==0)

b27.setVisible(false);

if(d[6][3]==0)

b28.setVisible(false);

if(d[6][4]==0)

b29.setVisible(false);

if(d[6][5]==0)

b30.setVisible(false);

}

public void wei(int w1,int w2,Button bz) //判断并纪录每次点击按钮的信息

{ //当两次的按钮相同才能消去

if((s.trim()).equals("no"))

{

s=b1.getLabel();

x0=w1;

y0=w2;

n1=d[x0][y0];

b=bz;

x=w1;

y=w2;

n2=d[x][y];

ba=bz;

}

else

{

x0=x;

y0=y;

n1=d[x0][y0];

b=ba;

x=w1;

y=w2;

n2=d[x][y];

ba=bz;

if(n1==n2 ba!=b)

{

xiao();

}

}

}

public void xiao() //这里是整个游戏最重要的部分,就是判断两个按钮在信息

{ //相同的情况下能不能消去。仔细分析,不一条条注释

int i=0, j=0,n=0,k=0;

if((x0==x (y0==y+1||y0==y-1)) || ((x0==x+1||x0==x-1)(y0==y))) //相邻的情况

{

ba.setVisible(false);

b.setVisible(false);

guli();

s="no";

d[x0][y0]=0;

d[x][y]=0;

}

else

{

for (j=0;j7;j++ ) //两个按钮按行分析,看能否消去

{

if (d[x0][j]==0)

{

if (yj)

{

for (i=y-1;i=j;i-- )

{

if (d[x][i]!=0)

{

k=0;

break;

}

else

{

k=1;

}

}

if (k==1)

{

if (y0j)

{

for (i=y0-1;i=j ;i-- )

{

if (d[x0][i]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

if (y0j)

{

for (i=y0+1;i=j ;i++)

{

if (d[x0][i]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

}

}

if (yj)

{

for (i=y+1;i=j ;i++ )

{

if (d[x][i]!=0)

{

k=0;

break;

}

else

{

k=1;

}

}

if (k==1)

{

if (y0j)

{

for (i=y0-1;i=j ;i-- )

{

if (d[x0][i]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

if (y0j)

{

for (i=y0+1;i=j ;i++)

{

if (d[x0][i]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

}

}

if (y==j )

{

if (y0j)

{

for (i=y0-1;i=j ;i-- )

{

if (d[x0][i]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

if (y0j)

{

for (i=y0+1;i=j ;i++)

{

if (d[x0][i]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

}

}

if (k==2)

{ if (x0==x)

{

b.setVisible(false);

ba.setVisible(false);

guli();

s="no";

k=0;

d[x0][y0]=0;

d[x][y]=0;

}

if (x0x)

{

for (n=x0;n=x-1;n++ )

{

if (d[n][j]!=0)

{

k=0;

break;

}

if(d[n][j]==0 n==x-1)

{

b.setVisible(false);

ba.setVisible(false);

guli();

s="no";

k=0;

d[x0][y0]=0;

d[x][y]=0;

}

}

}

if (x0x)

{

for (n=x0;n=x+1 ;n-- )

{

if (d[n][j]!=0)

{

k=0;

break;

}

if(d[n][j]==0 n==x+1)

{

b.setVisible(false);

ba.setVisible(false);

guli();

s="no";

k=0;

d[x0][y0]=0;

d[x][y]=0;

}

}

}

}

}

for (i=0;i8;i++ ) //按列分析,看能不能消去

{

if (d[i][y0]==0)

{

if (xi)

{

for (j=x-1;j=i ;j-- )

{

if (d[j][y]!=0)

{

k=0;

break;

}

else

{

k=1;

}

}

if (k==1)

{

if (x0i)

{

for (j=x0-1;j=i ;j-- )

{

if (d[j][y0]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

if (x0i)

{

for (j=x0+1;j=i;j++ )

{

if (d[j][y0]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

}

}

if (xi)

{

for (j=x+1;j=i;j++ )

{

if (d[j][y]!=0)

{

k=0;

break;

}

else

{

k=1;

}

}

if (k==1)

{

if (x0i)

{

for (j=x0-1;j=i ;j-- )

{

if (d[j][y0]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

if (x0i)

{

for (j=x0+1;j=i ;j++ )

{

if (d[j][y0]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

}

}

if (x==i)

{

if (x0i)

{

for (j=x0-1;j=i ;j-- )

{

if (d[j][y0]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

if (x0i)

{

for (j=x0+1;j=i ;j++ )

{

if (d[j][y0]!=0)

{

k=0;

break;

}

else

{

k=2;

}

}

}

}

}

if (k==2)

{

if (y0==y)

{

b.setVisible(false);

ba.setVisible(false);

guli();

s="no";

k=0;

d[x0][y0]=0;

d[x][y]=0;

}

if (y0y)

{

for (n=y0;n=y-1 ;n++ )

{

if (d[i][n]!=0)

{

k=0;

break;

}

if(d[i][n]==0 n==y-1)

{

b.setVisible(false);

ba.setVisible(false);

guli();

s="no";

k=0;

d[x0][y0]=0;

d[x][y]=0;

}

}

}

if (y0y)

{

for (n=y0;n=y+1 ;n--)

{

if (d[i][n]!=0)

{

k=0;

break;

}

if(d[i][n]==0 n==y+1)

{

b.setVisible(false);

ba.setVisible(false);

guli();

s="no";

k=0;

d[x0][y0]=0;

d[x][y]=0;

}

}

}

}

}

}

}

}

求“连连看”flash在线小游戏的源代码

把你的邮箱留下 我给你源文件 我这没有falsh软件 打不开 给你源文件

绝对使你满意 有四个不同的 flash 源文件 打开即可看到AS代码

求AS3.0制作的flash小游戏连连看的源文件

百度来的,希望能帮到你

as3.0-------------数字连连看的实现

这里用到2个文件,.fla和.ActionScripte。这两个文件一定要放在同一个文件夹下

第一:创建一个名为LMC的ActionScripte文件,代码如下:

package

{

import flash.display.MovieClip;

import flash.text.TextField;

import flash.display.Sprite;

import flash.events.MouseEvent;

public class LMC extends MovieClip

{

public function LMC(str:String):void

{

init(str);

}

private function init(str:String):void

{

txt.mouseEnabled = false;

txt.selectable = false;

txt.text = str;

this.addEventListener(MouseEvent.MOUSE_OUT,out);

this.addEventListener(MouseEvent.MOUSE_OVER,over);

}

private function out(evt:MouseEvent):void

{

}

private function over(evt:MouseEvent):void

{

}

}

}

第二:创建一个.fla文件(文件名我这里是lianliankan,随个人习惯),在舞台创建2个文本其中动态文本的实例名为“num”,

第三,新建元件名为LMC的影片剪辑,里面创建三个图层,背景第四帧只要改一下颜色为蓝色就行了,至于代码层都为 stop();

第四,打开库,右击LMC-----链接-----链接属性的类名改为:LMC,其他不变-----确定

第五,回到舞台,创建一个代码图层,如图:

第六,代码如下:

import LMC;//导入LMC类

var num_i:uint = 0;

var lmc:LMC;//缓存用的

var arr:Array=new Array();

var c:Array=new Array();

var left:uint = 0;

var top:uint = 0;

for (var i:uint=0; i102; i++)

{

var a:LMC = new LMC(String(Math.floor(Math.random() * 50)));

if (left+a.width550)

{

left = 0;

top += a.height;

}

a.x = left;

a.y = top;

left += a.width;

addChild(a);

arr.push(a);

a.addEventListener(MouseEvent.MOUSE_DOWN,dian);

a.addEventListener(MouseEvent.MOUSE_OVER,over);

a.addEventListener(MouseEvent.MOUSE_OUT,out);

}

function out(evt:MouseEvent):void

{

evt.currentTarget.txt.textColor = 0x0000ff;

}

function over(evt:MouseEvent):void

{

evt.currentTarget.txt.textColor = 0xff0000;

}

function dian(evt:MouseEvent):void

{

evt.currentTarget.gotoAndPlay(2);

if ((evt.currentTarget as LMC)==lmc)

{

return;

}

if (lmc==null)

{

lmc = evt.currentTarget as LMC;

}

else

{

if (lmc.txt.text == evt.currentTarget.txt.text)

{

num_i += 2;

num.text = String(num_i);

removeChild(lmc);

removeChild((evt.currentTarget as LMC));

lmc = null;

}

else

{

evt.currentTarget.gotoAndPlay(1);

lmc.gotoAndPlay(1);

lmc = null;

}

}

}

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  • 嘻友十驹(2022-07-13 05:53:00)回复取消回复

    ng.valueOf(d[6][1]));b27=new Button(String.valueOf(d[6][2]));b28=new Button(String.valueOf(d[6][3]));b