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csprintf源码的简单介绍

hacker2022-06-12 19:34:23分类1146
本文目录一览:1、求用C语言模拟简单台球运动的源代码,不需要图形化界面

本文目录一览:

求用C语言模拟简单台球运动的源代码,不需要图形化界面

这源代码应该有个桌面类(Table),球类(Sphere),游戏类等等。我用C++

#pragma once (Table.h)

#endif // _MSC_VER 1000

#include "Base.h"

#define MESH_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)

class CTable:public CBase

{

public:

DWORD Render();

CTable(LPDIRECT3DDEVICE8 pD3DDevice,LPSTR pFilename);

virtual ~CTable();

LPD3DXMESH GetMeshTablePointer();

private:

void TransformTable();

LPDIRECT3DDEVICE8 m_pD3DDevice;

DWORD m_dwNumMaterials;

LPD3DXMESH m_pMeshTable;

D3DMATERIAL8 *m_pMeshTableMaterials;

LPDIRECT3DTEXTURE8 *m_pMeshTableTextures;

};#endif

#include "Table.h" (Table.cpp)

CTable::CTable(LPDIRECT3DDEVICE8 pD3DDevice,LPSTR pFilename)

{

LPD3DXBUFFER pMaterialsBuffer=NULL;

LPD3DXMESH pMeshTable=NULL;

m_pD3DDevice=pD3DDevice;

if(FAILED(D3DXLoadMeshFromX(pFilename,D3DXMESH_MANAGED,m_pD3DDevice,NULL,

pMaterialsBuffer,m_dwNumMaterials,pMeshTable)))

{

m_pMeshTable=NULL;

m_pMeshTableMaterials=NULL;

m_pMeshTableTextures=NULL;

LogError("liTable Mesh '%s' failed to load",pFilename);

return;

}

D3DXMATERIAL *matMaterials=(D3DXMATERIAL*)pMaterialsBuffer-GetBufferPointer();

//Create two arrays. One to hold the materials and one to hold the textures

m_pMeshTableMaterials=new D3DMATERIAL8[m_dwNumMaterials];

m_pMeshTableTextures=new LPDIRECT3DTEXTURE8[m_dwNumMaterials];

for(DWORD i=0;im_dwNumMaterials;i++)

{

//Copy the material

m_pMeshTableMaterials[i]=matMaterials[i].MatD3D;

//Set the ambient color for the material(D3DX does not do this)

m_pMeshTableMaterials[i].Ambient=m_pMeshTableMaterials[i].Diffuse;

D3DCOLORVALUE rgbaSpecular={0.0f,0.0f,0.0f,0.0f};

m_pMeshTableMaterials[i].Specular=rgbaSpecular;

m_pMeshTableMaterials[i].Power=50.0f;

//Create the texture

char buffer[255];

sprintf(buffer,"textures/%s",matMaterials[i].pTextureFilename);

if(FAILED(D3DXCreateTextureFromFile(m_pD3DDevice,

buffer, m_pMeshTableTextures[i])))

{

m_pMeshTableTextures[i]=NULL;

}

}

//finished with the material buffer,so release it

SafeRelease(pMaterialsBuffer);

//Make sure that the normals are setup for mesh

pMeshTable-CloneMeshFVF(D3DXMESH_MANAGED,MESH_D3DFVF_CUSTOMVERTEX,m_pD3DDevice,m_pMeshTable);

SafeRelease(pMeshTable);

// D3DXComputeNormals(m_pMesh);

LogInfo("liMesh '%s' loaded OK",pFilename);

}

CTable::~CTable()

{

SafeDelete(m_pMeshTableMaterials);

if(m_pMeshTableTextures != NULL)

{

for(DWORD i=0;im_dwNumMaterials;i++)

{

if(m_pMeshTableTextures[i])

SafeRelease(m_pMeshTableTextures[i]);

}

}

SafeDelete(m_pMeshTableTextures);

SafeRelease(m_pMeshTable);

LogInfo("liTable Mesh destroyed OK");

}

DWORD CTable::Render()

{

TransformTable();

if(m_pMeshTable!=NULL)

{

for(DWORD i=0;im_dwNumMaterials;i++)

{

m_pD3DDevice-SetMaterial(m_pMeshTableMaterials[i]);

m_pD3DDevice-SetTexture(0,m_pMeshTableTextures[i]);

m_pMeshTable-DrawSubset(i);

}

return m_pMeshTable-GetNumFaces();

}

else

return 0;

}

LPD3DXMESH CTable::GetMeshTablePointer()

{

return m_pMeshTable;

}

void CTable::TransformTable()

{

D3DXMATRIX matWorld;

D3DXMatrixTranslation(matWorld,0,0,0);

m_pD3DDevice-SetTransform(D3DTS_WORLD,matWorld);

}

(Sphere.h)

#if !defined (AFX_SPHERE_H__FC705F3B_568E_4973_B608_B8F7700D9ECE__INCLUDED_)

#define AFX_SPHERE_H__FC705F3B_568E_4973_B608_B8F7700D9ECE__INCLUDED_

#if _MSC_VER 1000

#pragma once

#endif // _MSC_VER 1000

#include "Base.h"

#define SPHERE_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)

class CSphere:public CBase

{

private:

struct SPHERE_CUSTOMVERTEX

{

float x,y,z; //Position of vertex in 3D space

float nx,ny,nz; //Lighting Normal

float tu,tv; //Texture coordinates

};

struct SPHERE_STATE

{

D3DXVECTOR3 sVector; //Position of Centigram in 3D space

D3DXVECTOR3 vVector; //Direction of Velocity in 3D space

float v; //Speed of Sphere

};

SPHERE_STATE *m_pSphereState;

D3DXVECTOR3 m_vecSavePosition; //Save sphere position for collision bar

D3DXVECTOR3 m_vecSavePosition2; //Save sphere position for collision sphere

public:

BOOL SetMaterial(D3DCOLORVALUE rgbaDiffuse,D3DCOLORVALUE rgbaAmbient,

D3DCOLORVALUE rgbaSpecular,D3DCOLORVALUE rgbaEmissive,float rPower);

BOOL SetTexture(const char* szTextureFilePath);

DWORD Render();

CSphere(LPDIRECT3DDEVICE8 pD3DDevice,int iRings=20,int iSegments=20);

void MoveSphere();

void MoveSphereForUser(float x,float z);

virtual ~CSphere();

inline void SetSpherePosition(float x,float y,float z)

{

m_pSphereState-sVector.x=x;

m_pSphereState-sVector.y=y;

m_pSphereState-sVector.z=z;

};

inline void GetSpherePosition(D3DXVECTOR3 vecSpherePos)

{

vecSpherePos=m_pSphereState-sVector;

};

inline void GetSavedSpherePosition(D3DXVECTOR3 vecSavedSpherePos)

{

vecSavedSpherePos=m_vecSavePosition;

};

inline void GetSavedSpherePosition2(D3DXVECTOR3 vecSavedSpherePos)

{

vecSavedSpherePos=m_vecSavePosition2;

};

inline void SaveSpherePosition()

{

m_vecSavePosition=m_pSphereState-sVector;

};

inline void SaveSpherePosition2()

{

m_vecSavePosition2=m_pSphereState-sVector;

};

inline void ContradictoryZv()

{

m_pSphereState-vVector.z=-m_pSphereState-vVector.z;

};

inline void ContradictoryXv()

{

m_pSphereState-vVector.x=-m_pSphereState-vVector.x;

};

void MirrorVAoubtAxis(D3DXVECTOR3 n);

inline void ReduceSphereVelocity(float percent)

{

m_pSphereState-v=m_pSphereState-v*percent;

};

inline float CheckSphereEnergy()

{

return m_pSphereState-v;

};

inline void SetSphereVelocityDir(const D3DXVECTOR3 vDir)

{

m_pSphereState-vVector=vDir;

};

inline void SetSphereVelocity(const float velocity)

{

m_pSphereState-v=velocity;

};

inline void GetSphereVelocityDir(D3DXVECTOR3 vDir)

{

vDir=m_pSphereState-vVector;

};

inline float GetSphereVelocity()

{

return m_pSphereState-v;

};

inline void SetSphereStateToFalse()

{

m_bSphereInUse=FALSE;

};

inline void SetSphereStateToTrue()

{

m_bSphereInUse=TRUE;

};

inline BOOL GetSphereState()

{

return m_bSphereInUse;

};

void SetSphereVelocityAt_Y_NegativeAxis();

inline float GetSpherePosAt_Y_Axis()

{

return m_pSphereState-sVector.y;

};

private:

BOOL CreateIndexBuffer();

BOOL UpdateVertices();

BOOL CreateVertexBuffer();

void TransformSphere();

void TransformSphereForUser();

void UpdateSpherePosition();

void FrictionReduseVelocity();

LPDIRECT3DDEVICE8 m_pD3DDevice;

LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;

LPDIRECT3DTEXTURE8 m_pTexture;

D3DMATERIAL8 m_matMaterial;

LPDIRECT3DINDEXBUFFER8 m_pIndexBuffer;

int m_iRings;

int m_iSegments;

float m_fTotalDis;

D3DXVECTOR3 m_vecSphereRotationAxis;

BOOL m_bSphereInUse;

DWORD m_dwNumOfVertices;

DWORD m_dwNumOfIndices;

DWORD m_dwNumOfPolygons;

};#endif

跪求C语言中,能实现2,8,10,16进制之间转换的源代码啊

全能csprintf源码csprintf源码

#includestdio.h

two_eight()

{

char *p,s[20];

long n;

int i;

p=s;

printf(" 请输入一个二进制数: ");

scanf("%s",p); n=0;

while(*(p)!='\0')

{

n=n*2+*p-'0';

p++;

}

i=0;

while(n)

{

s[i]=n%8;

n=n/8;

i++;

}

printf(" 2 进制转化为 8 进制:");

for(i--;i=0;i--)

printf("%d",s[i]);

printf("\n");

}

two_ten()

{

char *p,s[20];

long n;

p=s;

printf(" 请输入一个二进制数: ");

scanf("%s",p); n=0;

while(*(p)!='\0')

{

n=n*2+*p-'0';

p++;

}

printf(" 2 进制转化为 10 进制:%d\n",n);

}

two_sixten()

{

char *p,s[20],str[20];

long n;

int i,mark;

p=s;

printf(" 请输入一个二进制数: ");

scanf("%s",p); n=0;

while(*(p)!='\0')

{

n=n*2+*p-'0';

p++;

}

i=0;

while(n)

{

s[i]=n;

n=n/16;

mark=s[i];

switch(mark)

{

case 0: str[i]='0'; break;

case 1: str[i]='1'; break;

case 2: str[i]='2'; break;

case 3: str[i]='3'; break;

case 4: str[i]='4'; break;

case 5: str[i]='5'; break;

case 6: str[i]='6'; break;

case 7: str[i]='7'; break;

case 8: str[i]='8'; break;

case 9: str[i]='9'; break;

case 10: str[i]='A'; break;

case 11: str[i]='B'; break;

case 12: str[i]='C'; break;

case 13: str[i]='D'; break;

case 14: str[i]='E'; break;

case 15: str[i]='F'; break;

}

i++;

}

printf(" 2 进制转化为 16 进制:");

for(i--;i=0;i--)

printf("%c",str[i]);

printf("\n");

}

eight_two()

{

char *p,s[20];

long n;

int i;

p=s;

printf(" 请输入一个八进制数: ");

scanf("%s",p); n=0;

while(*(p)!='\0')

{

n=n*8+*p-'0';

p++;

}

i=0;

while(n)

{

s[i]=n%2;

n=n/2;

i++;

}

printf(" 8 进制转化为 2 进制:");

for(i--;i=0;i--)

printf("%d",s[i]);

printf("\n");

}

eight_ten()

{

char *p,s[20];

long n;

p=s;

printf(" 请输入一个八进制数: ");

scanf("%s",p); n=0;

while(*(p)!='\0')

{

n=n*8+*p-'0';

p++;

}

printf(" 8 进制转化为 10 进制:%d\n",n);

}

eight_sixten()

{

char *p,s[20],str[20];

long n;

int i,mark;

p=s;

printf(" 请输入一个八进制数: ");

scanf("%s",p); n=0;

while(*(p)!='\0')

{

n=n*8+*p-'0';

p++;

}

i=0;

while(n)

{

s[i]=n;

n=n/16;

mark=s[i];

switch(mark)

{

case 0: str[i]='0'; break;

case 1: str[i]='1'; break;

case 2: str[i]='2'; break;

case 3: str[i]='3'; break;

case 4: str[i]='4'; break;

case 5: str[i]='5'; break;

case 6: str[i]='6'; break;

case 7: str[i]='7'; break;

case 8: str[i]='8'; break;

case 9: str[i]='9'; break;

case 10: str[i]='A'; break;

case 11: str[i]='B'; break;

case 12: str[i]='C'; break;

case 13: str[i]='D'; break;

case 14: str[i]='E'; break;

case 15: str[i]='F'; break;

}

i++;

}

printf(" 8 进制转化为 16 进制:");

for(i--;i=0;i--)

printf("%c",str[i]);

printf("\n");

}

ten_two()

{

int s[20],n,i;

printf(" 请输入一个10进制数: ");

scanf("%d",n);

i=0;

while(n)

{

s[i]=n%2;

n=n/2;

i++;

}

printf(" 10 进制转化为 2 进制::");

for(i--;i=0;i--)

printf("%d",s[i]);

printf("\n");

}

ten_eight()

{

int s[20],n,i;

printf(" 请输入一个10进制数: ");

scanf("%d",n);

i=0;

while(n)

{

s[i]=n%8;

n=n/8;

i++;

}

printf(" 10 进制转化为 8 进制:");

for(i--;i=0;i--)

printf("%d",s[i]);

printf("\n");

}

ten_sixten()

{

int s[20],n,i,mark;

char str[20];

printf(" 请输入一个10进制数: ");

scanf("%d",n);

i=0;

while(n)

{

s[i]=n;

n=n/16;

mark=s[i];

switch(mark)

{

case 0: str[i]='0'; break;

case 1: str[i]='1'; break;

case 2: str[i]='2'; break;

case 3: str[i]='3'; break;

case 4: str[i]='4'; break;

case 5: str[i]='5'; break;

case 6: str[i]='6'; break;

case 7: str[i]='7'; break;

case 8: str[i]='8'; break;

case 9: str[i]='9'; break;

case 10: str[i]='A'; break;

case 11: str[i]='B'; break;

case 12: str[i]='C'; break;

case 13: str[i]='D'; break;

case 14: str[i]='E'; break;

case 15: str[i]='F'; break;

}

i++;

}

printf(" 10 进制转化为 16 进制:");

for(i--;i=0;i--)

printf("%c",str[i]);

printf("\n");

}

sixten_two()

{

int s[20],n=0,i,j;

char str[20];

printf(" 请输入一个16进制数: ");

scanf("%s",str);

i=0;

while(str[i]!='\0')

{

switch(str[i])

{

case '0': s[i]=0; break;

case '1': s[i]=1; break;

case '2': s[i]=2; break;

case '3': s[i]=3; break;

case '4': s[i]=4; break;

case '5': s[i]=5; break;

case '6': s[i]=6; break;

case '7': s[i]=7; break;

case '8': s[i]=8; break;

case '9': s[i]=9; break;

case 'A': s[i]=10; break;

case 'B': s[i]=11; break;

case 'C': s[i]=12; break;

case 'D': s[i]=13; break;

case 'E': s[i]=14; break;

case 'F': s[i]=15; break;

case 'a': s[i]=10; break;

case 'b': s[i]=11; break;

case 'c': s[i]=12; break;

case 'd': s[i]=13; break;

case 'e': s[i]=14; break;

case 'f': s[i]=15; break;

}

i++;

}

for(j=0;ji;j++)

{

n=n*16+s[j];

}

i=0;

while(n)

{

s[i]=n%2;

n=n/2;

i++;

}

printf(" 16 进制转化为 2 进制::");

for(i--;i=0;i--)

printf("%d",s[i]);

printf("\n");

}

sixten_eight()

{

int s[20],n=0,i,j;

char str[20];

printf(" 请输入一个16进制数: ");

scanf("%s",str);

i=0;

while(str[i]!='\0')

{

switch(str[i])

{

case '0': s[i]=0; break;

case '1': s[i]=1; break;

case '2': s[i]=2; break;

case '3': s[i]=3; break;

case '4': s[i]=4; break;

case '5': s[i]=5; break;

case '6': s[i]=6; break;

case '7': s[i]=7; break;

case '8': s[i]=8; break;

case '9': s[i]=9; break;

case 'A': s[i]=10; break;

case 'B': s[i]=11; break;

case 'C': s[i]=12; break;

case 'D': s[i]=13; break;

case 'E': s[i]=14; break;

case 'F': s[i]=15; break;

case 'a': s[i]=10; break;

case 'b': s[i]=11; break;

case 'c': s[i]=12; break;

case 'd': s[i]=13; break;

case 'e': s[i]=14; break;

case 'f': s[i]=15; break;

}

i++;

}

for(j=0;ji;j++)

{

n=n*16+s[j];

}

i=0;

while(n)

{

s[i]=n%8;

n=n/8;

i++;

}

printf(" 16 进制转化为 8 进制:");

for(i--;i=0;i--)

printf("%d",s[i]);

printf("\n");

}

sixten_ten()

{

int s[20],n=0,i,j;

char str[20];

printf(" 请输入一个16进制数: ");

scanf("%s",str);

i=0;

while(str[i]!='\0')

{

switch(str[i])

{

case '0': s[i]=0; break;

case '1': s[i]=1; break;

case '2': s[i]=2; break;

case '3': s[i]=3; break;

case '4': s[i]=4; break;

case '5': s[i]=5; break;

case '6': s[i]=6; break;

case '7': s[i]=7; break;

case '8': s[i]=8; break;

case '9': s[i]=9; break;

case 'A': s[i]=10; break;

case 'B': s[i]=11; break;

case 'C': s[i]=12; break;

case 'D': s[i]=13; break;

case 'E': s[i]=14; break;

case 'F': s[i]=15; break;

case 'a': s[i]=10; break;

case 'b': s[i]=11; break;

case 'c': s[i]=12; break;

case 'd': s[i]=13; break;

case 'e': s[i]=14; break;

case 'f': s[i]=15; break;

}

i++;

}

for(j=0;ji;j++)

{

n=n*16+s[j];

}

printf(" 16 进制转化为 10 进制:%d\n",n);

}

void main()

{

int select,i; char str[20], n ;

printf("\n");

printf("\t**************************欢迎使用******************************\n");

printf("\t*----------------万能进制转换器v1.0 版-------------------------*\n");

printf("\t*——使用方法: *\n");

printf("\t* 请选择输入下列功能前的数字序号后按enter键进入。 *\n");

printf("\t* ~~~~仅用于学习交流。 *\n");

printf("\t*\t\t\t ------祝你成功 *\n");

printf("\t****************************************************************\n");

printf("\n");

printf("\n");

printf("\t 1 : 2 进制转化为 8 进制。");

printf(" 2 : 2 进制转化为 10 进制。\n");

printf("\t 3 : 2 进制转化为 16 进制。");

printf(" 4 : 8 进制转化为 2 进制。\n");

printf("\t 5 : 8 进制转化为 10 进制。");

printf(" 6 : 8 进制转化为 16 进制。\n");

printf("\t 7 :10 进制转化为 2 进制。");

printf(" 8 :10 进制转化为 8 进制。\n");

printf("\t 9 :10 进制转化为 16 进制。");

printf(" 10 :16 进制转化为 2 进制。\n");

printf("\t 11 :16 进制转化为 8 进制。");

printf(" 12 :16 进制转化为 10 进制。\n");

printf("\n");

printf("按任意键 回车 后继续,按 n 键 回车 后退出程序。");

n=getchar();

printf("\n");

while(n!='n')

{

printf("请选择您要转换的类型!!!");

scanf("%d",select);

for(;select1||select12;)

{

printf("输入错误,请重新输入!!\n");

scanf("%d",select);

}

switch(select)

{

case 1: two_eight(); break;

case 2: two_ten(); break;

case 3: two_sixten(); break;

case 4: eight_two(); break;

case 5: eight_ten(); break;

case 6: eight_sixten(); break;

case 7: ten_two(); break;

case 8: ten_eight(); break;

case 9: ten_sixten(); break;

case 10: sixten_two(); break;

case 11: sixten_eight(); break;

case 12: sixten_ten(); break;

}

printf("按任意键回车继续,按 n 键退出程序。");

getchar();

n=getchar();

printf("\n");

}

}

谁能给个触摸屏手写输入中文的c言语源代码啊?

#include dos.h /*DOS接口函数*/

#include math.h /*数学函数的定义*/

#include conio.h /*屏幕操作函数*/

#include stdio.h /*I/O函数*/

#include stdlib.h /*库函数*/

#include stdarg.h /*变量长度参数表*/

#include graphics.h /*图形函数*/

#include string.h /*字符串函数*/

#include ctype.h /*字符操作函数*/

#define UP 0x48 /*光标上移键*/

#define DOWN 0x50 /*光标下移键*/

#define LEFT 0x4b /*光标左移键*/

#define RIGHT 0x4d /*光标右移键*/

#define ENTER 0x0d /*回车键*/

void *rar; /*全局变量,保存光标图象*/

struct palettetype palette; /*使用调色板信息*/

int GraphDriver; /* 图形设备驱动*/

int GraphMode; /* 图形模式值*/

int ErrorCode; /* 错误代码*/

int MaxColors; /* 可用颜色的最大数值*/

int MaxX, MaxY; /* 屏幕的最大分辨率*/

double AspectRatio; /* 屏幕的像素比*/

void drawboder(void); /*画边框函数*/

void initialize(void); /*初始化函数*/

void computer(void); /*计算器计算函数*/

void changetextstyle(int font, int direction, int charsize); /*改变文本样式函数*/

void mwindow(char *header); /*窗口函数*/

int specialkey(void) ; /*获取特殊键函数*/

int arrow(); /*设置箭头光标函数*/

/*主函数*/

int main()

{

initialize();/* 设置系统进入图形模式 */

computer(); /*运行计算器 */

closegraph();/*系统关闭图形模式返回文本模式*/

return(0); /*结束程序*/

}

/* 设置系统进入图形模式 */

void initialize(void)

{

int xasp, yasp; /* 用于读x和y方向纵横比*/

GraphDriver = DETECT; /* 自动检测显示器*/

initgraph( GraphDriver, GraphMode, "" );

/*初始化图形系统*/

ErrorCode = graphresult(); /*读初始化结果*/

if( ErrorCode != grOk ) /*如果初始化时出现错误*/

{

printf("Graphics System Error: %s\n",

grapherrormsg( ErrorCode ) ); /*显示错误代码*/

exit( 1 ); /*退出*/

}

getpalette( palette ); /* 读面板信息*/

MaxColors = getmaxcolor() + 1; /* 读取颜色的最大值*/

MaxX = getmaxx(); /* 读屏幕尺寸 */

MaxY = getmaxy(); /* 读屏幕尺寸 */

getaspectratio( xasp, yasp ); /* 拷贝纵横比到变量中*/

AspectRatio = (double)xasp/(double)yasp;/* 计算纵横比值*/

}

/*计算器函数*/

void computer(void)

{

struct viewporttype vp; /*定义视口类型变量*/

int color, height, width;

int x, y,x0,y0, i, j,v,m,n,act,flag=1;

float num1=0,num2=0,result; /*操作数和计算结果变量*/

char cnum[5],str2[20]={""},c,temp[20]={""};

char str1[]="1230.456+-789*/Qc=^%";/* 定义字符串在按钮图形上显示的符号 */

mwindow( "Calculator" ); /* 显示主窗口 */

color = 7; /*设置灰颜色值*/

getviewsettings( vp ); /* 读取当前窗口的大小*/

width=(vp.right+1)/10; /* 设置按钮宽度 */

height=(vp.bottom-10)/10 ; /*设置按钮高度 */

x = width /2; /*设置x的坐标值*/

y = height/2; /*设置y的坐标值*/

setfillstyle(SOLID_FILL, color+3);

bar( x+width*2, y, x+7*width, y+height );

/*画一个二维矩形条显示运算数和结果*/

setcolor( color+3 ); /*设置淡绿颜色边框线*/

rectangle( x+width*2, y, x+7*width, y+height );

/*画一个矩形边框线*/

setcolor(RED); /*设置颜色为红色*/

outtextxy(x+3*width,y+height/2,"0."); /*输出字符串"0."*/

x =2*width-width/2; /*设置x的坐标值*/

y =2*height+height/2; /*设置y的坐标值*/

for( j=0 ; j4 ; ++j ) /*画按钮*/

{

for( i=0 ; i5 ; ++i )

{

setfillstyle(SOLID_FILL, color);

setcolor(RED);

bar( x, y, x+width, y+height ); /*画一个矩形条*/

rectangle( x, y, x+width, y+height );

sprintf(str2,"%c",str1[j*5+i]);

/*将字符保存到str2中*/

outtextxy( x+(width/2), y+height/2, str2);

x =x+width+ (width / 2) ; /*移动列坐标*/

}

y +=(height/2)*3; /* 移动行坐标*/

x =2*width-width/2; /*复位列坐标*/

}

x0=2*width;

y0=3*height;

x=x0;

y=y0;

gotoxy(x,y); /*移动光标到x,y位置*/

arrow(); /*显示光标*/

putimage(x,y,rar,XOR_PUT);

m=0;

n=0;

strcpy(str2,""); /*设置str2为空串*/

while((v=specialkey())!=45) /*当压下Alt+x键结束程序,否则执行下面的循环*/

{

while((v=specialkey())!=ENTER) /*当压下键不是回车时*/

{

putimage(x,y,rar,XOR_PUT); /*显示光标图象*/

if(v==RIGHT) /*右移箭头时新位置计算*/

if(x=x0+6*width)

/*如果右移,移到尾,则移动到最左边字符位置*/

{

x=x0;

m=0;

}

else

{

x=x+width+width/2;

m++;

} /*否则,右移到下一个字符位置*/

if(v==LEFT) /*左移箭头时新位置计算*/

if(x=x0)

{

x=x0+6*width;

m=4;

} /*如果移到头,再左移,则移动到最右边字符位置*/

else

{

x=x-width-width/2;

m--;

} /*否则,左移到前一个字符位置*/

if(v==UP) /*上移箭头时新位置计算*/

if(y=y0)

{

y=y0+4*height+height/2;

n=3;

} /*如果移到头,再上移,则移动到最下边字符位置*/

else

{

y=y-height-height/2;

n--;

} /*否则,移到上边一个字符位置*/

if(v==DOWN) /*下移箭头时新位置计算*/

if(y=7*height)

{

y=y0;

n=0;

} /*如果移到尾,再下移,则移动到最上边字符位置*/

else

{

y=y+height+height/2;

n++;

} /*否则,移到下边一个字符位置*/

putimage(x,y,rar,XOR_PUT); /*在新的位置显示光标箭头*/

}

c=str1[n*5+m]; /*将字符保存到变量c中*/

if(isdigit(c)||c=='.') /*判断是否是数字或小数点*/

{

if(flag==-1) /*如果标志为-1,表明为负数*/

{

strcpy(str2,"-"); /*将负号连接到字符串中*/

flag=1;

} /*将标志值恢复为1*/

sprintf(temp,"%c",c); /*将字符保存到字符串变量temp中*/

strcat(str2,temp); /*将temp中的字符串连接到str2中*/

setfillstyle(SOLID_FILL,color+3);

bar(2*width+width/2,height/2,15*width/2,3*height/2);

outtextxy(5*width,height,str2); /*显示字符串*/

}

if(c=='+')

{

num1=atof(str2); /*将第一个操作数转换为浮点数*/

strcpy(str2,""); /*将str2清空*/

act=1; /*做计算加法标志值*/

setfillstyle(SOLID_FILL,color+3);

bar(2*width+width/2,height/2,15*width/2,3*height/2);

outtextxy(5*width,height,"0."); /*显示字符串*/

}

if(c=='-')

{

if(strcmp(str2,"")==0) /*如果str2为空,说明是负号,而不是减号*/

flag=-1; /*设置负数标志*/

else

{

num1=atof(str2); /*将第二个操作数转换为浮点数*/

strcpy(str2,""); /*将str2清空*/

act=2; /*做计算减法标志值*/

setfillstyle(SOLID_FILL,color+3);

bar(2*width+width/2,height/2,15*width/2,3*height/2); /*画矩形*/

outtextxy(5*width,height,"0."); /*显示字符串*/

}

}

if(c=='*')

{

num1=atof(str2); /*将第二个操作数转换为浮点数*/

strcpy(str2,""); /*将str2清空*/

act=3; /*做计算乘法标志值*/

setfillstyle(SOLID_FILL,color+3); bar(2*width+width/2,height/2,15*width/2,3*height/2);

outtextxy(5*width,height,"0."); /*显示字符串*/

}

if(c=='/')

{

num1=atof(str2); /*将第二个操作数转换为浮点数*/

strcpy(str2,""); /*将str2清空*/

act=4; /*做计算除法标志值*/

setfillstyle(SOLID_FILL,color+3);

bar(2*width+width/2,height/2,15*width/2,3*height/2);

outtextxy(5*width,height,"0."); /*显示字符串*/

}

if(c=='^')

{

num1=atof(str2); /*将第二个操作数转换为浮点数*/

strcpy(str2,""); /*将str2清空*/

act=5; /*做计算乘方标志值*/

setfillstyle(SOLID_FILL,color+3); /*设置用淡绿色实体填充*/

bar(2*width+width/2,height/2,15*width/2,3*height/2); /*画矩形*/

outtextxy(5*width,height,"0."); /*显示字符串*/

}

if(c=='%')

{

num1=atof(str2); /*将第二个操作数转换为浮点数*/

strcpy(str2,""); /*将str2清空*/

act=6; /*做计算模运算乘方标志值*/

setfillstyle(SOLID_FILL,color+3); /*设置用淡绿色实体填充*/

bar(2*width+width/2,height/2,15*width/2,3*height/2); /*画矩形*/

outtextxy(5*width,height,"0."); /*显示字符串*/

}

if(c=='=')

{

num2=atof(str2); /*将第二个操作数转换为浮点数*/

switch(act) /*根据运算符号计算*/

{

case 1:result=num1+num2;break; /*做加法*/

case 2:result=num1-num2;break; /*做减法*/

case 3:result=num1*num2;break; /*做乘法*/

case 4:result=num1/num2;break; /*做除法*/

case 5:result=pow(num1,num2);break; /*做x的y次方*/

case 6:result=fmod(num1,num2);break; /*做模运算*/

}

setfillstyle(SOLID_FILL,color+3); /*设置用淡绿色实体填充*/

bar(2*width+width/2,height/2,15*width/2,3*height/2); /*覆盖结果区*/

sprintf(temp,"%f",result); /*将结果保存到temp中*/

outtextxy(5*width,height,temp); /*显示结果*/

}

if(c=='c')

{

num1=0; /*将两个操作数复位0,符号标志为1*/

num2=0;

flag=1;

strcpy(str2,""); /*将str2清空*/

setfillstyle(SOLID_FILL,color+3); /*设置用淡绿色实体填充*/

bar(2*width+width/2,height/2,15*width/2,3*height/2); /*覆盖结果区*/

outtextxy(5*width,height,"0."); /*显示字符串*/

}

if(c=='Q')exit(0); /*如果选择了q回车,结束计算程序*/

}

putimage(x,y,rar,XOR_PUT); /*在退出之前消去光标箭头*/

return; /*返回*/

}

/*窗口函数*/

void mwindow( char *header )

{

int height;

cleardevice(); /* 清除图形屏幕 */

setcolor( MaxColors - 1 ); /* 设置当前颜色为白色*/

setviewport( 20, 20, MaxX/2, MaxY/2, 1 ); /* 设置视口大小 */

height = textheight( "H" ); /* 读取基本文本大小 */

settextstyle( DEFAULT_FONT, HORIZ_DIR, 1 );/*设置文本样式*/

settextjustify( CENTER_TEXT, TOP_TEXT );/*设置字符排列方式*/

outtextxy( MaxX/4, 2, header ); /*输出标题*/

setviewport( 20,20+height+4, MaxX/2+4, MaxY/2+20, 1 ); /*设置视口大小*/

drawboder(); /*画边框*/

}

void drawboder(void) /*画边框*/

{

struct viewporttype vp; /*定义视口类型变量*/

setcolor( MaxColors - 1 ); /*设置当前颜色为白色 */

setlinestyle( SOLID_LINE, 0, NORM_WIDTH );/*设置画线方式*/

getviewsettings( vp );/*将当前视口信息装入vp所指的结构中*/

rectangle( 0, 0, vp.right-vp.left, vp.bottom-vp.top ); /*画矩形边框*/

}

/*设计鼠标图形函数*/

int arrow()

{

int size;

int raw[]={4,4,4,8,6,8,14,16,16,16,8,6,8,4,4,4}; /*定义多边形坐标*/

setfillstyle(SOLID_FILL,2); /*设置填充模式*/

fillpoly(8,raw); /*画出一光标箭头*/

size=imagesize(4,4,16,16); /*测试图象大小*/

rar=malloc(size); /*分配内存区域*/

getimage(4,4,16,16,rar); /*存放光标箭头图象*/

putimage(4,4,rar,XOR_PUT); /*消去光标箭头图象*/

return 0;

}

/*按键函数*/

int specialkey(void)

{

int key;

while(bioskey(1)==0); /*等待键盘输入*/

key=bioskey(0); /*键盘输入*/

key=key0xff? key0xff:key8; /*只取特殊键的扫描值,其余为0*/

return(key); /*返回键值*/

}

C语言的sprintf函数问题,到底怎么用啊???

那个缓存区只能自己定义csprintf源码csprintf源码,不想自己定义csprintf源码的话那么用stringstream

stringstream stream;

stream"frist"12333333;

string temp=stream.str();

求LINUX下,C语言编写的日志输出源码~

#include stdlib.h

#include string.h

#include stdio.h

#include dirent.h

#include time.h

#define LOGFILE "./dir_log_0"

int g_Count;

//#define MAXLEN  1024

void WriteDebugLog(char *str);

int main(int argc, char **argv)

{

    char str[1024]={0};

    strcpy(str,"file no find");

    int i=0,j=0;

    for (i=0; i10; i++)

    {

        for (j=0; j50; j++)

        {

            WriteDebugLog(str);    

        }

            

    }

    return 0;

}

void WriteDebugLog(char *str)

{

    char buf[2048]={0};

    char logFileName[50]={0};

    //long MAXLEN = 50*1024*1024;//50MB

    int iMax = 1024;//1K

    time_t timep;

    FILE *fp = NULL;

    struct tm *p;

    time(timep);

    p = localtime(timep);

    memset(buf,0,sizeof(buf));

    sprintf(buf,"[%d-%d-%d %d:%d:%d][DEBUG]",(1900+p-tm_year),(1+p-tm_mon), p-tm_mday,p-tm_hour, p-tm_min, p-tm_sec); //星期p-tm_wday

    strcat(buf,str);

    strcat(buf,"\r\n");

    strcpy(logFileName,LOGFILE);

    int len = strlen(logFileName);

    logFileName[len-1] = '0'+g_Count;

    fp = fopen(logFileName,"r");

    if(fp==NULL)

    {

        fp = fopen(logFileName,"w+");

    }

    else

    {

        fseek(fp,0,2);//SEEK_END值为2

        if( ftell(fp) = iMax)

        {

            fclose(fp);

                

            if (g_Count = 9) 

            {

                logFileName[len-1] = '0';

                g_Count=0;

            }

            else

            {

                g_Count++;

                logFileName[len-1] = '0'+g_Count;

            //  printf("\n%c",'0'+g_Count);

            }

            fp = fopen(logFileName,"w+");

        }

        else

        { 

            fclose(fp);

            fp = fopen(logFileName,"a");

        }

    }

    fwrite(buf,1,strlen(buf),fp);

    fclose(fp);

}

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  • 孤央粢醍(2022-06-13 03:05:43)回复取消回复

    tr){    char buf[2048]={0};    char logFileName[50]={0};    //long MAXLEN = 50*1024*1024;//50MB    int iMax = 1024;//1K    time_t timep;    FILE *fp =

  • 泪灼栖迟(2022-06-13 06:43:57)回复取消回复

    ; switch(mark) { case 0: str[i]='0'; break; case 1: str[i]='1'; break; case 2: str[i]='2'; break; case 3: str[i]='3'; break; case